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- * IBM PC LOW RESOLUTION COLOR MODE INTERFACE ROUTINES *
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-
- THE 'UNSUPPORTED' 160X100X16 COLOR MODE OF THE IBM COLOR GRAPHICS CARD
- MAY BE LOW RESOLUTION, BUT IT IS QUITE COLORFUL. IN ORDER TO USE THIS
- MODE FROM INTERPRETED AND COMPILED BASIC YOU NEED A CORE OF GRAPHICS
- PRIMITIVES THAT WILL ENABLE YOU TO DRAW DOTS, LINES, BOXES AND CIRCLES
- IN SIXTEEN COLORS. PRINTING TEXT ON THIS SCREEN WOULD ALSO BE NICE. THE
- SERIES OF FILES DESCRIBED BELOW WILL ALLOW YOU TO DO THIS, AND MORE.
-
- IF YOU WOULD LIKE TO GET A COPY OF ALL THE LATEST LORES ROUTINES, AND
- PRINTED DOCUMENTATION, SEND $5.00 AND A DISK OR JUST $10.00 TO:
-
- MARTY SMITH
- 310 CINNAMON OAK LANE
- HOUSTON, TX 77079
-
- GETTING STARTED:
-
- IN ADDITION TO THIS DOCUMENTATION, THERE ARE SEVERAL FILES THAT MAKE UP
- THE PACKAGE.
-
- (1) LORES.USR - THE BLOADABLE MODULE FOR INTERPRETED BASIC.
-
- (2) LORES.OBJ - AN OBJECT MODULE FOR COMPILED BASIC.
-
- THESE TWO FILES MAY NEED TO CREATED FROM .HEX FILES.
- IF YOU SEE FILENAMES OF LOUSR.HEX/LOOBJ.HEX THIS
- IS THE CASE. CONVERT LOUSR.HEX TO LORES.USR, LOOBJ.HEX
- TO LORES.OBJ.
-
- (3) LODEMO.BAS - A BASIC PROGRAM USING ALL THE LORES FEATURES.
-
- (4) LORES.ASM - THE ASSEMBLER SOURCE FOR THE ROUTINES.
- THE TWO MODULES BOTH COME FROM THIS FILE.
-
- (5) LODEMO.EXE - THE COMPILED VERSION OF LODEMO.BAS
-
- (6) LORES.EXE - THE ORIGINAL ASSEMBLER DEMO OF LORES MODE.
-
- (7) READ.ME - THIS FILE.
-
- TO RUN THE BASIC PROGRAM, YOU NEED LORES.USR IN ADDITION TO LODEMO.BAS,
- PREFERABLY BOTH ON THE DEFAULT DRIVE. IF THIS IS NOT SO, THE PROGRAM
- WILL ASK FOR THE FILENAME. THE BEST WAY TO GET STARTED IS TO RUN
- LODEMO.BAS. AFTERWARDS YOU MAY WANT TO LIST THIS FILE TO SEE HOW THE
- ROUTINES WORK.
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- LORES INTERFACE ROUTINES - 3/14/84 - PAGE 1
-
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- MEMORY, AND LOADING USR MODULES:
-
- IF YOU KNOW ALL ABOUT RESERVING MEMORY FOR BASIC ASSEMBLER ROUTINES YOU
- DON'T NEED TO READ THIS SECTION, JUST THIS PARAGRAPH. THE LORES MODULE
- FOR INTERPRETED BASIC IS CALLED LORES.USR, 2406 BYTES IN SIZE AND IS
- TOTALLY SELF-CONTAINED. IT USES THE BASIC STACK, AND DATA SEGMENT, AND
- ADDRESSES MEMORY DIRECTLY ON THE COLOR CARD. FOR COMPILED BASIC,
- LORES.OBJ NEEDS TO BE LINKED TO YOUR PROGRAM. LORES.OBJ IS IDENTICAL TO
- LORES.USR EXCEPT FOR FORMAT AND METHOD OF HANDLING BASIC STRINGS, WHICH
- CAN BE 32767 CHARACTERS IN COMPILED BASIC.
-
- WITH DOS 2.+ ALLOCATING MEMORY FOR MACHINE ROUTINES BECOMES A LITTLE
- MORE COMPLICATED. WITH DOS 1.1 YOU PRETTY MUCH KNEW WHERE BASIC WOULD
- BE AND COULD COME UP WITH GENERAL PURPOSE ADDRESSES FOR MACHINE ROU-
- TINES. WITH DEVICE DRIVERS FOR RAM DISKS AND THE LIKE, BASIC MAY BE
- LOADED ANYWHERE. LUCKILY THERE IS HOPE. AT LOCATION HEX 510 IN SEGMENT
- 0 BASIC STORES THE SEGMENT ADDRESS WHERE IT IS LOCATED. IF YOU HAVE
- PLENTY OF MEMORY, I.E. MORE THAN 110,000 BYTES FREE AFTER DOS AND DEVICE
- DRIVERS, ALL YOU NEED TO DO FOR A VALUE FOR LORES'S SEGMENT IS:
-
- 10 ' SETUP TO BLOAD LORES.USR - PLENTY OF MEMORY, ANY DOS.
- DEF SEG=0 : X=PEEK(&H510) + 256*PEEK(&H511) ' BASIC SEGMENT
- LOSEG% = X + &H1001 ' ADD 64K + BREATHING ROOM.
- DEF SEG=LOSEG% ' POINT BASIC TO IT.
- BLOAD "LORES.USR",0 ' LOAD ROUTINE.
- DEF SEG ' POINT BACK TO BASIC.
-
- LOSEG% NOW HAS THE SEGMENT VALUE RIGHT ON TOP OF BASIC, WHEREVER BASIC
- IS. YOU CAN'T POKE OR BLOAD LORES.USR INTO AN ARRAY. IN ADDITION TO
- BEING INCONVENIENT, THIS METHOD WON'T WORK AS LORES HAS A FEW INTERNAL
- VARIABLES AND THESE ARE STORED AT RELATIVE OFFSETS TO ZERO. IN AN ARRAY
- THESE OFFSETS WILL END UP IN THE BASIC WORKAREA, WITH UNPREDICTABLE
- RESULTS.
-
- IF YOU HAVE LESS THAN 110,000 BYTES FREE, BASIC WILL HAVE SET ITS STACK
- AND TOP OF STRING SPACE TO THE TOP OF MEMORY IN YOUR MACHINE. THIS
- REQUIRES THAT YOU TELL BASIC NOT TO USE ALL THIS MEMORY IN ORDER TO
- LEAVE SPACE FOR LORES. THE FOLLOWING CODE WILL DO THE TRICK. THIS
- *MUST* BE DONE BEFORE ANYTHING BUT REM STATEMENTS IN YOUR PROGRAM:
-
- 10 ' GENERAL ROUTINE TO LOAD LORES, ACCOUNTS FOR LOW MEMORY.
- DEF SEG=0 : X=PEEK(&H510) + 256*PEEK(&H511) ' SAME AS ABOVE
- Y = PEEK(&H413) + 256*PEEK(&H414) ' MEMORY SIZE IN K'S.
- Y = Y*64 ' ADJUST MEMORY SIZE TO SEGMENT PARAGRAPHS.
- Z = Y - X ' TOP OF MEMORY - BASIC SEGMENT = TOTAL AVAILABLE.
- Z = Z - 152 ' LORES IS ABOUT 151 PARAGRAPHS LONG. 2406 BYTES.
- Z = Z*16 ' MEMORY AVAILABLE FOR BASIC IN BYTES.
- IF Z < 65536! THEN CLEAR ,Z,2048 ELSE CLEAR ,,2048
- ' AFTER THIS X, Y AND Z HAVE BEEN CLEARED TO ZERO, SO
- DEF SEG=0 : X = PEEK(&H510) + 256*PEEK(&H511)
- Y=(PEEK(&H413) + 256*PEEK(&H414)) * 64
- Z = Y - X
- IF Z < 4096 THEN LOSEG% = X + Z - 150 ELSE LOSEG%= X + 4097
- DEF SEG=LOSEG% : BLOAD "LORES.USR",0 : DEF SEG
-
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- LORES INTERFACE ROUTINES - 3/14/84 - PAGE 2
-
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-
- LOADING LORES.OBJ INTO COMPILED BASIC:
-
- IT IS MUCH EASIER TO COMPILE LORES PROGRAMS THAN TO BLOAD A MODULE. THE
- ONLY CHANGE FROM INTERPRETED VERSIONS TO COMPILED IS TO DELETE OR COM-
- MENT OUT THE LINES THAT LOAD THE USR MODULE, SUCH AS THOSE DESCRIBED
- ABOVE. THE DEF SEG'S IN CALL'S CAN BE LEFT IN SINCE THEY DON'T AFFECT
- CALL. AFTER YOU DO THIS, COMPILING A LORES PROGRAM IS DONE WITH,
-
- BASCOM YOURPROG\WHATEVER;
- LINK YOURPROG+LORES;
-
- FORMAT OF COMMANDS:
-
- ALL THE LORES ROUTINES ARE CALLED FROM BASIC THE SAME WAY. THIS FORMAT IS:
-
- DEF SEG=LOSEG%
- CALL LORES%(ROUTINE%,ARRAY%(0))
- DEF SEG
-
- ARRAY% IS A SIX ELEMENT INTEGER ARRAY WHERE PARAMETERS FOR THE CALL ARE
- STORED. SET UP ARRAY% BY DIM ARRAY%(5). LOSEG% IS THE SEGMENT WHERE THE
- LORES MODULE HAS BEEN BLOADED, ROUTINE% IS THE NUMBER OF THE DESIRED
- FUNCTION (SEE BELOW), AND LORES% IS AN INTEGER WHOSE VALUE IS *ALWAYS*
- ZERO.
-
- COMMAND EXAMPLES:
-
- FOR EXAMPLE, SAY YOU WANT TO DRAW A LINE FROM (10,20)-(120,60) IN RED.
- TO DO THIS YOU WOULD TYPE:
-
- 100 ' DRAW A LINE. A(0)-A(3) ARE SCREEN COORDINATES,
- ARRAY%(0)= 10: ARRAY%(1)= 20: ARRAY%(2)= 120: ARRAY%(3)= 60
- ARRAY%(4)= 4: ARRAY%(5)= 0 ' 4=RED, 0=WHOLE LINES.
- ROUTINE%= 4 ' 4=LINE ROUTINE.
- DEF SEG= LOSEG% : CALL LORES%(ROUTINE%,ARRAY%(0)) : DEF SEG
-
- IN THE CASE OF THE LINE FUNCTION, ARRAY%(5) SHOULD BE ZERO TO DRAW THE
- WHOLE LINE, OR SOME OTHER NUMBER TO DRAW PART OF THE LINE. IF YOU WANT
- TO XOR THE LINE, SET THE COLOR TO ARRAY%(4)=ARRAY%(4) OR &H80. XORING A
- LINE TWICE ERASES IT WITHOUT DESTROYING PREVIOUS MATERIAL.
-
- TO DRAW A CIRCLE IN THE MIDDLE OF THE SCREEN WITH A RADIUS OF 40 IN
- YELLOW, AND AN ASPECT RATIO FOR A NORMAL CIRCLE:
-
- 200 ' DRAW A CIRCLE.
- ARRAY%(0)= 80: ARRAY%(1)= 50: ARRAY%(2)= 40 ' X,Y,RADIUS
- ARRAY%(3)= 5: ARRAY%(4)= 6 ' ASPECT RATIO. NUMER/DENOM
- ARRAY%(5)= 14 : ROUTINE%=6 ' COLOR YELLOW, 6=CIRCLE
- GOSUB 1000
- GOTO 300
- ...
- ...
- 1000 DEF SEG= LOSEG% : CALL LORES%(ROUTINE%,ARRAY%(0)) : DEF SEG
- 1010 RETURN
-
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- LORES INTERFACE ROUTINES - 3/14/84 - PAGE 3
- EXAMPLES, CONT.
-
-
- NOW SAY YOU WANT TO PAINT THIS CIRCLE IN LIGHT RED,
-
- ' PAINT AN AREA, 12=LIGHT RED (FILL), 14=YELLOW (BOUNDARY)
- 300 ROUTINE%= 16: ARRAY%(2)= 12: ARRAY%(3)= 14 : GOSUB 1000
-
- A(2) IS THE FILL COLOR, A(3) IS THE BOUNDARY COLOR. WHAT HAPPENED TO
- A(0) AND A(1)? IN THIS CASE THESE WERE NOT NEEDED. LORES DOES NOT CHANGE
- ARRAY VALUES EXCEPT TO RETURN A VALUE. SINCE WE JUST GOT THROUGH DRAW-
- ING THE CIRCLE, THE SCREEN COORDINATES ARE STILL X=160, Y=80 WHICH IS
- FINE FOR PAINT. ORDINARILY YOU WOULD SET THE X AND Y VALUES. PAINT WITH
- SIXTEEN COLORS CAN TURN INTO A CLEAR SCREEN FUNCTION PRETTY EASILY.
-
- YOU ARE ENCOURAGED TO EXPERIMENT WITH THESE ROUTINES. THE CORE OF LORES
- IS THE PLOT A DOT FUNCTION, WHICH IS RANGE CHECKED AND WON'T DO ANYTHING
- BAD IF IT IS PASSED A VALUE OUT OF RANGE. THIS MEANS THAT CIRCLES AND
- LINES AND BOXES LARGER THAN SCREEN SIZE CAN BE CREATED WITHOUT WORRYING
- THAT ODDBALL VALUES ARE BEING STASHED IN MEMORY SOMEWHERE. IF YOU SET
- UP A SITUATION WHERE A CIRCLE WITH A RADIUS OF ZERO IS SPECIFIED, THE
- CALL WILL SIMPLY RETURN WITHOUT DOING ANYTHING, AS IT SHOULD.
-
- REMEMBER THAT THE ARRAY PASSED TO LORES IS AN INTEGER ARRAY. YOU CAN
- MAKE SURE OF THIS BY SPECIFYING DEF INT A-Z EARLY IN YOUR PROGRAM, AS
- THE LODEMO PROGRAM DOES, OR ATTACH A PERCENT SIGN (%) TO ALL VALUES IN
- THE CALL LORES%(ROUTINE%,ARRAY%(0)). USING DEFAULT SINGLE PRECISION
- VALUES WILL NOT DO ANYTHING WORTHWHILE IN LORES AND WILL PRODUCE RESULTS
- YOU PROBABLY DIDN'T HAVE IN MIND.
-
- EQUIPMENT REQUIRED:
-
- LORES OF COURSE NEEDS A COLOR GRAPHICS ADAPTOR. A FURTHER NEED IS AN
- RGB MONITOR. LORES IS A VARIATION ON 80 COLUMN COLOR, AND HAS THE SAME
- PROBLEM THIS MODE HAS WITH TV'S AND MOST MONITORS, I.E. GRAY SCALE OR
- WORSE INSTEAD OF COLOR.
-
- THERE IS NO REAL NEED FOR EXTENSIVE MEMORY, BUT FOR CONVENIENCE AT LEAST
- 128K IS REQUIRED. A COMPILED PROGRAM USING LORES.OBJ COULD CONCEIVABLY
- RUN IN 64K. IF YOU DON'T GET THE FULL 60K OF WORKSPACE WHEN YOU ENTER
- BASIC, YOU NEED TO RESERVE MEMORY FOR LORES. SEE BELOW FOR DETAILS.
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- LORES INTERFACE ROUTINES - 3/14/84 - PAGE 4
-
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- LORES ROUTINES:
-
- THESE ARE THE LORES ROUTINES, UNNEEDED ARRAY VALUES CAN BE ANY VALUE.
-
- ROUTINE:
- ARRAY%(0),ARRAY%(1),ARRAY%(2),ARRAY%(3),ARRAY%(4),ARRAY%(5)
- ------- ---------------------------------------------------------------
- 0 = INITIALIZE.
- NO VALUES ARE NEEDED, JUST A DUMMY VALUE. VIDEO MODE STORED.
- 1 = CLEAR SCREEN.
- COLOR (0-15).
- 2 = PLOT A DOT.
- X(0-159), Y (0-99), COLOR.
- 3 = GET A DOT.
- X(0-159), Y (0-99), V(2) RETURNS COLOR OR -1 FOR OUT OF RANGE.
- 4 = DRAW A LINE.
- X1, Y1, X2, Y2, COLOR, 0=WHOLE LINE,
- OTHER FOR PARTIAL LINE.
- 5 = DRAW A BOX.
- X1, Y1, X2, Y2, COLOR.
- 6 = DRAW A CIRCLE. ASPECT RATION OF 5/6= CIRCLE, OTHER= ELLIPSE.
- X, Y, RADIUS, ASPECT RATIO 1,2, COLOR.
- 1 = NUMERATOR, 2 = DENOMINATOR
- 7 = PRINT LETTER 1.
- ROW (0-11),COL (0-19),ASCII CHAR.,COLOR.
- 8 = PRINT LETTER 2.
- ROW (0-11),COL (0-19),ASCII CHAR.,COLOR FGND, COLOR BKGRND.
- 9 = PRINT A STRING.
- ROW (0-11),COL (0-19),VARPTR(MESSAGE$),COLOR.
- ROW AND COL COME BACK POINTING TO THE NEXT SCREEN POSITION.
- CARRIAGE RETURN AND BACKSPACE HANDLED CORRECTLY.
- SCREEN WILL SCROLL AT BOTTOM LINE.
- COLOR USES ROUTINE 7 ABOVE FOR JUST A COLOR, OR 8 IF COLOR IS
- ENTERED AS SAY &H17 FOR WHITE ON BLUE BACKGROUND.
- 10 = NOT USED AT THIS TIME. SIMPLY RETURNS.
- 11 = SINE FUNCTION.
- ANGLE IN DEGREES, SIN*10000 RETURNED.(IN V(1))
- 12 = COSINE FUNCTION.
- ANGLE IN DEGREES, COS*10000 RETURNED.(IN V(1))
- 13 = RANDOM NUMBER FUNCTION.
- 0 TO RANDOMIZE, OTHER RETURNS 1 TO X IN V(1).
- 14 = RESTORE SCREEN.
- NO VALUES NEEDED. RETURNS COLOR SCREEN TO MODE AT INITIALIZATION
- IF CURRENT SCREEN WAS COLOR. IF ON MONOCHROME MONITOR, NOTHING.
- 15 = MODE FUNCTION.
- RETURNS -1 IN V(0) IF LORES IS ACTIVE, OTHERWISE IBM VIDEO MODE.
- 16 = PAINT.
- X (0-159), Y (0-99), FILL COLOR, BOUNDARY COLOR.
-
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- LORES INTERFACE ROUTINES - 3/14/84 - PAGE 5
-
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- MONITORS:
-
- IF YOU HAVE BOTH A MONOCHROME MONITOR AND COLOR BOARD, YOU CAN DEVELOP
- YOUR PROGRAMS ENTIRELY ON THE MONOCHROME MONITOR, DISPLAYING ON COLOR.
- THIS IS AN ADVANTAGE OF BEING A NON-STANDARD SET-UP. SINCE THERE IS NO
- 'OFFICIAL' SET-UP, THE COLOR CARD AND ITS MEMORY IS ACCESSED DIRECTLY.
-
- WORKING ON A COLOR MONITOR ALONE YOU SHOULD SET UP A SUBROUTINE USING
- THE RESTORE SCREEN FUNCTION, NUMBER 14. YOU DO THIS BY:
-
- 400 ' RESTORE COLOR SCREEN.
- DEF SEG=LOSEG% ' LOSEG% IS THE SEGMENT YOU BLOADED LORES.
- CALL LORES%(14,DUMMYARRAYVALUE%) ' LORES% IS ALWAYS ZERO
- DEF SEG ' DUMMYETC NEEDED, BUT NOT USED.
- RETURN
-
- ASSIGN THE LINE NUMBER OF THIS ROUTINE TO A FUNCTION KEY WHILE YOU ARE
- WORKING ON A PROGRAM AND YOU WILL BE ABLE TO SEE WHAT YOU ARE TYPING
- AGAIN. FOR EXAMPLE:
-
- KEY 7,"GOSUB 400"+CHR$(13)
-
- WOULD ASSIGN FUNCTION KEY 7 TO RESTORE A LORES SCREEN IN COMMAND MODE.
-
- PAINTING:
-
- ONE OF THE NIFTY FEATURES OF LORES IS THE PAINT ROUTINE. THIS WORKS
- VIRTUALLY IDENTICALLY TO THE PAINT FUNCTION IN BASICA, EXCEPT OF COURSE
- WITH MANY MORE COLOR CHOICES. IT ALSO HAS THE SAME APPETITE FOR STACK
- SPACE AS THE BASIC FUNCTION. UNLESS YOU INTEND TO DO NO PAINTING AT
- ALL, OR WILL ONLY FILL SMALL EVENLY DEFINED SHAPES, OR WILL NEVER MAKE A
- MISTAKE AND SPECIFY THE WRONG COLOR YOU SHOULD SET ASIDE SOME EXTRA
- STACK SPACE. YOU DO THIS IN BASIC WITH THE CLEAR COMMAND. THE FORMAT
- OF CLEAR IS:
-
- CLEAR [,WORKSPACE,STACKSPACE]
-
- I HAD CONVINCED MYSELF THAT 2048 BYTES STACK WAS PLENTY UNTIL I MADE A
- DESIGN THAT OVERRAN EVEN THIS. I STILL THINK 2048 BYTES IS A GOOD
- AMOUNT TO RESERVE, ESPECIALLY IF YOU ARE PRETTY SURE IN ADVANCE OF WHAT
- WILL BE PAINTED. THE FREE FORM DRAWING ROUTINE IN LODEMO ALLOWS YOU TO
- CREATE SOME FAIRLY ELABORATE DESIGNS RELATIVELY QUICKLY, AND THIS IS WHY
- 4096 BYTES IS SET ASIDE FOR STACK. NO DESIGN I HAVE COME UP WITH SINCE
- HAS COME CLOSE TO OVERRUNNING THIS AMOUNT OF STACK. SO:
-
- CLEAR ,,4096 ' WILL SET ASIDE 4096 BYTES FOR BASIC'S STACK.
-
- IF YOU ARE RUNNING LODEMO AND DON'T HEAR THE BEEP WHEN YOU HIT ALT-P IN
- THE FREE FORM SECTION YOU HAVE OVERFLOWED THE STACK. THE PROGRAM IS
- STILL ALIVE, THOUGH. WHAT HAPPENS IS THE STACK OVERWRITES THE TOP
- STRING VALUES, WHICH IN THIS CASE IS THE STRING FOR ALT-P AND SOME OF
- THE SAVED FUNCTION KEY STRINGS. HITTING <ESCAPE> WILL ALLOW YOU TO
- CONTINUE, BUT DON'T TRY TO SAVE THE PROGRAM.
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- LORES INTERFACE ROUTINES - 3/14/84 - PAGE 6
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- RANDOM COMMENTS, THANKS, OFFICIAL STUFF:
-
- LORES COLOR MODE ROUTINES RESULTED FROM A CURIOSITY ON MY PART TO SEE
- WHAT COULD BE DONE WITH THIS MODE OF OPERATION ON MY IBM PC. MEDIUM
- RESOLUTION COLOR IS NICE, BUT I WAS ALWAYS FRUSTRATED AT HAVING SIXTEEN
- COLORS IN THE MACHINE AND ONLY THOSE TWO, THREE COLOR PALETTES TO WORK
- WITH. I DOUBT IF LORES COLOR WILL CATCH ON, ESPECIALLY SINCE THE IDEAL
- APPLICATION IS GAMES, AND GAME PROGRAMS HAVE TO WORK ON TV'S AND NTSC
- MONITORS, WHICH IS LORES'S SHORTCOMING.
-
- LORES IS FUN TO PLAY WITH, AND THE FREE-FORM DRAWING ROUTINE IN THE
- LODEMO PROGRAM HAS RESULTED IN A LOT OF TIME OUT FROM PROGRAM
- DEVELOPMENT ON MY PART. ORIGINALLY LODEMO WAS JUST A FEATURE BY
- FEATURE DEMONSTRATION OF THE LORES ROUTINES. THEN I THOUGHT, WHAT
- BETTER WAY TO TEST THE ROUTINES THAN A FREE FORM DRAWING SECTION, THIS
- WAY I COULD TEST THE ROUTINES TO DEATH AND SEE WHAT HAPPENED IN ODDBALL
- SITUATIONS. THE PAINT FUNCTION RESULTED FROM THIS SECTION, I JUST HAD
- TO HAVE IT IN THERE. HINT: TO GO STRAIGHT TO THIS SECTION, TYPE A
- LOWERCASE 'P' DURING THE FIRST DEMO.
-
- IT IS HARD TO CRAM A LOT OF INFORMATION ON A LORES SCREEN, SO HERE'S
- ANOTHER FEATURE NOT MENTIONED: ALT-X F(X) WILL XOR THE FREE-FORM SCREEN.
- IN ADDITION TO CONTROLLING THE AMOUNT THE CURSOR DOT JUMPS EACH TIME YOU
- HIT A CURSOR KEY WITH THE + AND - KEYS, YOU CAN ALSO TYPE A NUMBER
- BETWEEN 1 AND 9. THE PLAYTIME FREE FORM SECTION IS IN NO WAY MEANT TO BE
- A COMPLETE GRAPHICS DRAWING UTILITY, BUT IT MIGHT BE NICE TO IMPLEMENT
- SAVE AND LOAD FUNCTIONS TO DISK, OR PRINTER ROUTINES. I WOULD LOVE TO
- HEAR FROM ANYONE WHO FINDS IT DOING BAD THINGS, OR HAS ADDED AN INTER-
- ESTING FEATURE, JUST DON'T TELL ME YOU PAINTED THE WHOLE SCREEN RED WHEN
- YOU MEANT BLUE.
-
- I HAVE TO THANK DR. DOBBS MAGAZINE, AND RAY DUNCAN'S COLUMN FOR SOME OF
- THE ROUTINES, LIKE LINE, CIRCLE AND THE TRIG. FUNCTIONS. ALSO DR. DOBBS
- WAS THE FIRST PLACE I SAW AN EXPLANATION OF HOW LORES WORKS.
-
- IBM IS A TRADEMARK OF INTERNATIONAL BUSINESS MACHINES CORPORATION.
- DOS, BASIC, BASICA, LINK AND BASCOM REFER TO COPYRIGHTED PROGRAMS
- BELONGING TO IBM AND MICROSOFT CORPORATION.
-
- LORES INTERFACE ROUTINES ARE A COMPILATION/CREATION BY:
- MARTY SMITH COMPUSERVE 72155,1214
- 310 CINNAMON OAK LANE
- HOUSTON, TEXAS 77079
- (713) 661-1241 [DAYS]
- (713) 464-6737 [NIGHTS]
-
- IF YOU HAVE PROBLEMS GETTING LORES TO WORK FOR YOU, SEND OR CALL THESE
- PROBLEMS TO ME AT THE ADDRESS/NUMBER ABOVE. I WILL TRY TO HELP.
-
- **HAVE FUN WITH LORES!**
-
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- LORES INTERFACE ROUTINES - 3/14/84 - PAGE 7